Policy Impact Analysis - 117/S/4493

Bill Overview

Title: Veterans Online Information and Cybersecurity Empowerment Act of 2022

Description: This bill requires the Department of Veterans Affairs to establish a program to promote digital citizenship and media literacy among veterans by awarding grants to eligible entities, which include civil society organizations and congressionally chartered veterans service organizations.

Sponsors: Sen. Klobuchar, Amy [D-MN]

Target Audience

Population: Veterans worldwide who could benefit from increased digital literacy and cybersecurity awareness

Estimated Size: 18000000

Reasoning

Simulated Interviews

IT Specialist (San Diego, CA)

Age: 45 | Gender: male

Wellbeing Before Policy: 6

Duration of Impact: 5.0 years

Commonness: 5/20

Statement of Opinion:

  • I think this policy is crucial for veterans, especially older ones who are not familiar with cyber-safety.
  • The grant could help our organization run workshops and engage more veterans.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 7 6
Year 2 7 6
Year 3 7 6
Year 5 8 6
Year 10 8 6
Year 20 7 6

Entrepreneur (Austin, TX)

Age: 32 | Gender: female

Wellbeing Before Policy: 8

Duration of Impact: 3.0 years

Commonness: 3/20

Statement of Opinion:

  • While I already have substantial digital skills, I see this as an excellent support for older veterans.
  • Empowering veterans with digital skills can help them transition to civilian jobs.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 8 8
Year 2 8 8
Year 3 8 8
Year 5 8 8
Year 10 8 8
Year 20 8 8

Retired (Charleston, SC)

Age: 58 | Gender: male

Wellbeing Before Policy: 5

Duration of Impact: 10.0 years

Commonness: 4/20

Statement of Opinion:

  • I'm not very good with computers, so this policy could really benefit me.
  • Learning to navigate digital services is becoming essential, especially for accessing healthcare.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 6 5
Year 2 7 5
Year 3 8 5
Year 5 8 5
Year 10 8 5
Year 20 7 5

Retired Teacher (Billings, MT)

Age: 72 | Gender: female

Wellbeing Before Policy: 4

Duration of Impact: 7.0 years

Commonness: 3/20

Statement of Opinion:

  • Programs supporting digital literacy are overdue, especially for older veterans like me.
  • Access to such trainings is limited in rural areas, so I hope this policy also considers connectivity issues.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 5 4
Year 2 6 4
Year 3 6 4
Year 5 7 4
Year 10 7 4
Year 20 6 4

Healthcare Worker (Miami, FL)

Age: 36 | Gender: male

Wellbeing Before Policy: 7

Duration of Impact: 5.0 years

Commonness: 6/20

Statement of Opinion:

  • Maintaining cybersecurity is important for veterans, and this policy could prevent many scams.
  • Mental health could also improve as veterans feel more secure online.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 7 7
Year 2 8 7
Year 3 8 7
Year 5 8 7
Year 10 8 7
Year 20 7 7

Software Engineer (New York, NY)

Age: 29 | Gender: female

Wellbeing Before Policy: 9

Duration of Impact: 3.0 years

Commonness: 4/20

Statement of Opinion:

  • This is a great initiative, essential for empowering veterans with vital modern skills.
  • I like volunteering in this area and believe this policy could amplify such efforts across the country.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 9 9
Year 2 9 9
Year 3 9 9
Year 5 9 9
Year 10 9 9
Year 20 9 9

Retired (Phoenix, AZ)

Age: 65 | Gender: male

Wellbeing Before Policy: 4

Duration of Impact: 8.0 years

Commonness: 4/20

Statement of Opinion:

  • I find online activities intimidating, so if this helps, I'd be willing to try.
  • It's important for veterans to adapt to new technologies as they become more prevalent.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 5 4
Year 2 6 4
Year 3 6 4
Year 5 6 4
Year 10 6 4
Year 20 5 4

Student (Seattle, WA)

Age: 25 | Gender: other

Wellbeing Before Policy: 8

Duration of Impact: 3.0 years

Commonness: 3/20

Statement of Opinion:

  • I already have the skills but see the value of this policy for others.
  • The policy could be instrumental for older veterans and those transitioning into civilian roles.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 8 8
Year 2 8 8
Year 3 8 8
Year 5 8 8
Year 10 8 8
Year 20 8 8

Counselor (Chicago, IL)

Age: 53 | Gender: female

Wellbeing Before Policy: 6

Duration of Impact: 5.0 years

Commonness: 5/20

Statement of Opinion:

  • Digital literacy can provide a sense of empowerment and independence to veterans.
  • This policy complements mental health recovery efforts by reducing stress from digital uncertainties.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 7 6
Year 2 7 6
Year 3 8 6
Year 5 8 6
Year 10 7 6
Year 20 7 6

Mechanic (Houston, TX)

Age: 47 | Gender: male

Wellbeing Before Policy: 5

Duration of Impact: 7.0 years

Commonness: 4/20

Statement of Opinion:

  • I'm skeptical about technology, but if it helps manage benefits better, I'm in.
  • Learning these skills is necessary in today's world, and I'm grateful for the chance.

Wellbeing Over Time (With vs Without Policy)

Year With Policy Without Policy
Year 1 6 5
Year 2 7 5
Year 3 7 5
Year 5 7 5
Year 10 7 5
Year 20 6 5

Cost Estimates

Year 1: $2500000 (Low: $2000000, High: $3000000)

Year 2: $2500000 (Low: $2000000, High: $3000000)

Year 3: $2500000 (Low: $2000000, High: $3000000)

Year 5: $2500000 (Low: $2000000, High: $3000000)

Year 10: $2500000 (Low: $2000000, High: $3000000)

Year 100: $2500000 (Low: $2000000, High: $3000000)

Key Considerations